Upon a little more testing its seeming more and more likely that its actually the other mod, since the error only started after finishing some of the extra missions that were added. Preface: This may be from this mod or from another mod which requires this one and adds extra character side missions (link follows): /forums/index.php?topic=1307.0 Raise Exception("Possible infinite loop.")īug potentially from this mod but likely from another one dependent upon this instead: Full Traceback -įile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\bootstrap.py", line 281, in bootstrapįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 401, in mainįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\execution.py", line 52, in check_infinite_loop I'm sorry, but an uncaught exception occurred.įile "game/MoA/Character Sprites.rpy", line 510, in script Sometimes the game fails to start and the following traceback log is generated: To install Saibotlieh's mods (they need MoA in LD as they are MoA ports): Now MoA is installed, you can run LD, test MoA in LD and if you get any problems let me know and I will try to help I think that problem happened before and was fixed but if its happening again I will see what I can do. ![]() I saw your post on hyperspace, is that sorted now? I'm not sure which post was first. I'm really glad your enjoying it and (hopefully) not finding the difficulty too painful Could you also tell me if you were a heartless monster or softhearted and self sacrificial and if you spoke to Chigara about research? There is an outside chance the research button is skipped for some reason if you choose one branch. If it dosen't for some reason then let me know. That should manually set the research button to the labs in the Sunrider. Then save it as an any type file by save as and rename it to whateveryouwant.rpy in the sunrider/game folder, that will enable the dev console Hrmm It should have appeared either after talking to Chigara about icari or after the Agamemnon mission, in the base game Chigara did let you launch it but had no end of trouble with that. I know that is the case for sure when Asaga keeps going on and on about how awesome she is when the last enemy is defeated.ġ:51:04 GMT -8 bigfoot said:Sure, no problem Some of those bugs might be because of me playing the game too long or clicking some parts too fast. I can get past most by ignoring(Missing Transport beep for side missions mod.) or by reloading the game script cutscenes. There are a few bugs but barely any have had me stop my game. The port made the early game for me and the Kiddy Transport mission so frickin hard that I had to drop to ensign difficulty at certain points. The mod is working quite well, so much so that I kinda of marathoned it and finished First Arrival and am into Mask of Arcadius a fair bit. In short I was putting things in the wrong places. It seemed most of the problems where because of the mod framework file which was unnecessary. ![]() The main thing problem was that I got confused between the forum post instructions and I was in affect doing outdated modding(Mask of Arcadius). It might be useful if they have been installed wrong, to delete the MoA and Mod folder in the Lday install so they don't cause conflicts.Ī lot of the problems I was having where fixed. If you have any problems, then let me know and if you could post the traceback report that should open if the game crashes, then that would be very helpful ![]()
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